![]() Needless to say, I was caught by surprise and in a matter of moments, half my party was downed and I was basically screwed. At one point, while assaulting a pirate outpost, I entered a room that was full-to-bursting with violent pirates, buccaneers and a rather large fellow wielding some big, blunt weapon of bludgeoning. Quite honestly, no two battles are the same. Rogues might stealthily flank opponents, dealing extra damage from places of opportunity, while those wielding firearms pepper enemies with gunfire from a place of relative safety. You might keep your wizards away from direct combat, choosing to shower magical destruction upon your enemies from afar, as your fighters wade in with swords a-swingin’. ![]() Combat is akin to a strategy game, only you pause the game with the spacebar (or customise the pausing mechanic via the options menu, to auto-pause whenever certain conditions are met) and give orders to individual characters, in order to take advantage of their strengths and avoid giving away their weaknesses. You’ll take your crew of miscreants and rogues into various towns, dungeons and beyond, talking and fighting your way through each situation and looting chests and bodies along the way. In terms of the core gameplay, most of Pillars of Eternity II feels like an improvement on the existing formula, but remains largely unchanged. He would remember that upon meeting him again down the line, it turns out. “You’re surrendering to me?” I ask, knowing full well that I’m outmatched and outgunned. For example, my response to the pirate threatening the crew of my ship, was to taunt him. ![]() Much like the previous game and the old Baldur’s Gate games that inspired it, Pillars of Eternity II’s dialogue systems are incredibly varied and extremely important. ![]() Once the god dismisses you, after forcing you into service and sending you on your way to follow the massive being that is currently trampling kingdoms underfoot, you awake aboard a ship and although the next few minutes are essentially linear, you’re given full control over how to deal with the situation at hand. Or, like me, unable to find time to play more than ninety minutes of the original. Speaking to this god allows you to shape the character as whom you will eventually journey through the game, while also giving you insight into the world and recapping the events of the previous game, for those unable to finish it in time. You awake some time later, in a place beyond realms, a formless mass of light that is invited to sit at a table opposite a god. The game opens with the god Eothas taking control of a massive statue, crashing out of the earth and destroying your home, killing almost everyone living there. That said, I wouldn’t want to leave you without any kind of guidance, which led to me writing down my early impressions of this massive RPG from the creators of such genre classics as Knights of the Old Republic II and Fallout: New Vegas. To rush through it would do a disservice to the game, its creators and most importantly, to you, dear reader. Given the size of a game like Pillars of Eternity II, it may come as no surprise that I haven’t managed to finish the thing in time for a full launch review.
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